Colonial Wargaming Rules
Regelbuch, Sprache: Englisch
Autor: Daniel Mersey
Verlag: Osprey Publishing
64 Seiten, Softcover
About this Product
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that
The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.
Biographical Note
Graeme Davis discovered mythology at the age of six thanks to a children's retelling of Homer's Odyssey in his school library and a Saturday-morning showing of Ray Harryhausen's Jason and the Argonauts. He studied archaeology at the University of Durham and has written a host of historical roleplaying sourcebooks for GURPS, Dungeons & Dragons, and other games. He is the author of a Dungeons & Dragons novel, a co-creator of Warhammer Fantasy Roleplay, and a credited writer on more than 30 video games. He lives in northern Virginia with his wife Jamie, who is also a writer.Born and raised in Malaysia, Darren grew up drawing spaceships, dinosaurs and the stuff of his imagination, which was fuelled by movies and computer games. Inspired by these, he went on to study animation and later graduated as a Computer Animator from Sheridan College, Canada. After a brief stint in 3D animation, he decided to trade in polygons for a wacom tablet. Now he works as a digital concept artist at Imaginary Friends Studios and is enjoying getting paid for his hobby.
Contents
Overview
Understanding the basics
Playing the game
Army lists
Strategies and tactics
Sample armies
Scenarios
Campaigns
Product safety information
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Osprey Publishing
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